Sources and notesHow this was made
Burrau's problem and its nudged copy (the hero, the three-body and millionth scenes, and the film) were integrated with SciPy's DOP853 at a relative tolerance of 10−12, in units with G = 1; energy held to about a part in a billion.
Every other orbit on this page runs on Orbit Slinger's own physics, rebuilt line for line from its source: G = 800, planet-on-planet gravity ×0.1, velocity Verlet at 1/240 s, collisions at 0.9 times the summed radii, escape beyond 500 units. The throws shown are examples; the 100-throw and 24-throw counts are from our runs. The 19-of-40 count, the kick tests and the 2.30 edge come from the game's research notes, and our stability map reproduced the 2.30.
The stability map: suns of mass 150 and 150, 60 units apart on a circular orbit, test planets at 1.6 to 3.2 times that separation, 8 starting angles each, 30 minutes of game time. The animation shows the first 45 seconds; the colored rings show the full 30 minutes.
The film was made with HyperFrames, which renders HTML to video, from the same simulations; its score was synthesized from scratch and timed to the close passes. Facts are current as of November 8, 2026.